Video Tutorial: Creating and Navigating in Hierarchies

May 15, 2008 at 6:47 pm (Uncategorized) (, , , )

Create hierarchies is very important in any 3d application. Learn to create and navigating through a hierarchy in XSI

http://www.cgarena.com/freestuff/tutorials/xsi/i3d/hierarchies.html

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Making of Guerriero

May 13, 2008 at 8:43 am (Uncategorized) (, , , )

For concept on this character just wanted to do a mix of a Gears of War/Unreal and Starcraft

http://www.cgarena.com/freestuff/tutorials/max/guerriero/index.html

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Ambient Occlusion with Alpha

May 9, 2008 at 10:27 am (Uncategorized) (, , , )

This tutorial will tell you how to create ambient occlusion with alpha maps in max with the help of just mental ray

http://www.cgarena.com/freestuff/tutorials/max/ambient_occlusion/index.html

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Painting Weight Maps in XSI

May 9, 2008 at 10:25 am (Uncategorized) (, , , )

Weight maps is a great feature we can take advantage of to help us in many ways with our projects

http://www.cgarena.com/freestuff/tutorials/xsi/i3d/weight_maps.html

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Making of Dungeon

May 6, 2008 at 7:39 am (Uncategorized) (, , , , )

Try to explain the creating process of image Dungeon, software used max, vray, photoshop, fusion

http://www.cgarena.com/freestuff/tutorials/max/dungeon/index.html

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Creating waterfall in max

May 1, 2008 at 7:36 am (Uncategorized) (, , , )

In this beginners tutorial learn how to create a waterfall in 3ds max using particle system

http://www.cgarena.com/freestuff/tutorials/max/waterfall/index.html

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Making of rifleman

April 29, 2008 at 10:30 am (Uncategorized) (, , , )

Inspiration of this image is taken from warcraft and this image created in 3ds max and Zbrush

http://www.cgarena.com/freestuff/tutorials/max/rifleman/index.html

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Making of Lida

April 25, 2008 at 10:47 am (Uncategorized) (, , , )

want to interpret a new feeling of an old Chinese poem, and try to make it more fantastical, sci-fi and surreal.

http://www.cgarena.com/freestuff/tutorials/photoshop/lida/index.html

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3d female model inspection

April 24, 2008 at 11:01 am (Uncategorized) (, , , , )

These small video tutorials will help you in how to inspect a 3d female model with references in any package. In this tutorial Jefferey explained the method in Gamespace.

http://www.cgarena.com/freestuff/tutorials/misc/gamesspace_modelInspection/index.html

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Making of Elcano

April 22, 2008 at 9:58 am (Uncategorized) (, , , )

In this making of Dario Lanza will try to describe the steps of the creation of the Elcano illustration

http://www.cgarena.com/freestuff/tutorials/misc/elcano/index.html

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Making of Super Snail

April 18, 2008 at 8:11 am (Uncategorized) (, , , )

This work is fully modeled and rendered in Cinema 4D, Bodypaint and Photoshop and hope you like the making

http://www.cgarena.com/freestuff/tutorials/misc/supersnail/index.html

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Making of Quiet Room

April 17, 2008 at 9:18 am (Uncategorized) (, , , )

Used Autodesk Maya to model all of the objects and used Photoshop to do the texturing in this project

http://www.cgarena.com/freestuff/tutorials/maya/quietroom/index.html

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Making of Hell Yeah

April 15, 2008 at 8:22 am (Uncategorized) (, , , )

Check out the small making of Hell Yeah! portrait of the devil created in 3ds max and ZBrush

http://www.cgarena.com/freestuff/tutorials/max/hellyeah/index.html

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Making of Ella

April 15, 2008 at 8:21 am (Uncategorized) (, , , )

Cover some of the interesting steps of the modeling of Ella by Ziv Qual in 3ds max but you can follow in any package

http://www.cgarena.com/freestuff/tutorials/max/ella/index.html

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Character Base Mesh Modeling

April 9, 2008 at 9:16 am (Uncategorized) (, , )

This is a small tutorial for quick character base mesh modeling and can be created in any 3d package

http://www.cgarena.com/freestuff/tutorials/maya/basemesh/index.html

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