Video Tutorial: Creating and Navigating in Hierarchies
Create hierarchies is very important in any 3d application. Learn to create and navigating through a hierarchy in XSI
http://www.cgarena.com/freestuff/tutorials/xsi/i3d/hierarchies.html
Create hierarchies is very important in any 3d application. Learn to create and navigating through a hierarchy in XSI
http://www.cgarena.com/freestuff/tutorials/xsi/i3d/hierarchies.html
For concept on this character just wanted to do a mix of a Gears of War/Unreal and Starcraft
http://www.cgarena.com/freestuff/tutorials/max/guerriero/index.html
This tutorial will tell you how to create ambient occlusion with alpha maps in max with the help of just mental ray
http://www.cgarena.com/freestuff/tutorials/max/ambient_occlusion/index.html
Weight maps is a great feature we can take advantage of to help us in many ways with our projects
http://www.cgarena.com/freestuff/tutorials/xsi/i3d/weight_maps.html
Try to explain the creating process of image Dungeon, software used max, vray, photoshop, fusion
http://www.cgarena.com/freestuff/tutorials/max/dungeon/index.html
In this beginners tutorial learn how to create a waterfall in 3ds max using particle system
http://www.cgarena.com/freestuff/tutorials/max/waterfall/index.html
Inspiration of this image is taken from warcraft and this image created in 3ds max and Zbrush
http://www.cgarena.com/freestuff/tutorials/max/rifleman/index.html
want to interpret a new feeling of an old Chinese poem, and try to make it more fantastical, sci-fi and surreal.
http://www.cgarena.com/freestuff/tutorials/photoshop/lida/index.html
These small video tutorials will help you in how to inspect a 3d female model with references in any package. In this tutorial Jefferey explained the method in Gamespace.
http://www.cgarena.com/freestuff/tutorials/misc/gamesspace_modelInspection/index.html
In this making of Dario Lanza will try to describe the steps of the creation of the Elcano illustration
http://www.cgarena.com/freestuff/tutorials/misc/elcano/index.html
This work is fully modeled and rendered in Cinema 4D, Bodypaint and Photoshop and hope you like the making
http://www.cgarena.com/freestuff/tutorials/misc/supersnail/index.html
Used Autodesk Maya to model all of the objects and used Photoshop to do the texturing in this project
http://www.cgarena.com/freestuff/tutorials/maya/quietroom/index.html
Check out the small making of Hell Yeah! portrait of the devil created in 3ds max and ZBrush
http://www.cgarena.com/freestuff/tutorials/max/hellyeah/index.html
Cover some of the interesting steps of the modeling of Ella by Ziv Qual in 3ds max but you can follow in any package
http://www.cgarena.com/freestuff/tutorials/max/ella/index.html
This is a small tutorial for quick character base mesh modeling and can be created in any 3d package
http://www.cgarena.com/freestuff/tutorials/maya/basemesh/index.html