Artificial Night Lighting Interior Scene + PDF Tutorial January 23, 2012
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Rendering realistic images using artificial lighting can be a tricky process, this require a good base of references and a little of creativity, with this scene it will be a lot of easy for you learn how to setup a great and realistic Artificial or Night Lighting Space with 3ds Max and Vray.
Super Structures – Modeling Tower Bridge January 20, 2012
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In this great project on hard surface modeling in Lightwave 10 we recreate a famous landmark structure – Tower Bridge.
722 – Advanced Car Rig & Animation – Vol 2 January 19, 2012
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Learn how to rig and animate the motion of the car’s roof folding away to turn your car into a true convertible
• Animating a dynamic car burnout, complete with smoke from the tyres
• Animating the tyres making skid marks on a road
• Animating a dramatic and fantastic drift of the 722 slr roadster
• Create the effect of brake discs glowing red when the car stops
• Rigging and animating the door’s windows
Prime Focus Adds thrill in ‘Players’ with 1108 VFX shots and DI January 19, 2012
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Prime focus has delivered 1108 VFX shots and DI for the latest fast paced, action centric-thriller Bollywood hit movie – ‘Players‘.
Prime Focus Adds thrill in ‘Players’ with 1108 VFX shots and DI
CGArena Turns 6 January 18, 2012
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It may not have popped up in your birthday list, but 18th Jan is cgarena\’s big day: the site is now 6 years old!
SciFi Textures January 16, 2012
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The textures have been exclusively designed by Pino Gengo. Pino has worked as a texture artist on games like Crysis, Crysis Warhead and Far Cry .
Jack Skellington Scene and Character Study January 16, 2012
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In this complete project-based training kit he covers modeling both the character and environment, texturing and lighting of the full scene, as well as posing the character and some post production for the final shots.
Making of the Abandon Factory January 13, 2012
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This tutorial can be useful to all and can inspire all the friends who want to learn 3d, especially those friends which are just learning 3d.
The Dozer – Part 2 – Low Poly Modeling, UVing and Baking January 12, 2012
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In this training, Instructor Laurens Corijn continues from Part 1 and constructs the Low Poly version of the Dozer including the Modeling, UVing, and Baking.
Making of the Challenger January 11, 2012
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This artwork is created by Japanese Digital Artist using Photoshop, which like to paint the dragon, fantasy world blah blah blah…..
Hundreds of Photo-Real Digital Assets For Team Detroit’s 2012 Ford Mustang Customizer January 10, 2012
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Team Detroit took this year’s Ford Mustang Customizer to the next level, creating an interactive experience that not only invites users to help design their dream muscle car, but also gives their designs a life outside of the automaker’s website, in social media.
Hundreds of Photo-Real Digital Assets For Team Detroit’s 2012 Ford Mustang Customizer
Character Design with Carlo Spagnola January 9, 2012
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In this workshop Carlo Spagnola walks you through his visual development process as he creates a Sci-Fi Zombie.
Vicon Technologies Give USC Students Hands-On Motion Capture Experience January 6, 2012
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Vicon recently collaborated with the Robert Zemeckis Center for Digital Arts at the USC School of Cinematic Arts to upgrade their motion capture system with 46 cameras.
Vicon Technologies Give USC Students Hands-On Motion Capture Experience
Liquid Magic: Exocortex Technology January 5, 2012
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Harry Potter’s memory pool sequences required an ink-in-water look where the ink would behave realistically in a large volume, then quickly assume dynamic shapes
Making of The Mall January 3, 2012
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Artist searched the PC and found this nice old work that he did back in 2008, so he decide to do a making of for explaining the co…